



Many esport leagues had to alter plans for their games, transitioning from live events to remote play or cancellation altogether. This has particularly impacted indie developers who typically use these events for face-to-face meetings with potential partners to gain funding and publishing support, and caused them to have to delay or cancel projects. There have still been negative impacts on the industry, notably with major trade events like E3 2020 cancelled or postponed which may have impacted relationships between the smaller developers and publishers. With many people globally at home and unable to work, online gaming has observed record numbers of players during the pandemic as a popular activity to counter physical distancing for society, a practice recommended by the World Health Organization that helped boost revenues for many companies in the gaming industry. Most video game developers, publishers, and operators have been able to maintain operations with employees working from home remotely to sustain game development and digital releases, though as movement control orders persisted, some productivity issues have arisen. In contrast to many other economic sectors that are drastically affected by the pandemic, the video game industry has been more resilient. 10 Industry support of mitigation and relief efforts.2 Cancelled or affected industry events.
